The war guide made by yours truely Gemz of Locked & Loaded.
What you need.
1. Clans
First and formost, you must have clan members CHECK the shoutbox and hitlist BEFORE they use turns.
This is the most important part of anything, if you have an allaince with another clan. You need to have a shoutbox for both. Communcation is key.
-Nation Prep phase users
1. Any user will have to have land first and formost, land = $$ which = military, which also ='s ftw.
- Now, what should the land count be? Easy. 125 land. Why this you ask? Simple, 125 land combined with ind. and postive food/oil gives you alot of cash. Cash ='s ftw.
2. Ind. This is very, very important to any non vip in any case whatsoever in anything really.
- Enough ind will give you 2-3 times or even 6 times the normal amount of cash that land would give. So, how much ind. do you need? Id go 150 personally. 125 land with 150 ind gives you about 37-40k per turn which is alot of money.
3. Military, You gotta have high military to break though other nations defenses. So, Research it as much as fracking possible.
4. Food/oil. Postive food/oil with a full military is impossible. Its not happening.
- So what do you need to reserach for it to work? Simple 75 food 85 oil will get you though it all. Before the war kicks off make sure you dont have any military on hand so you can make that buko's of cash. Once it kicks off only have about half your G's on standby and dont buy the other half because G's take the most food/oil then any other unit. Once you start reciveing attacks back however you will go into postive food/oil for a period of turns until your population starts eating it all away again. This is how you stay in the good money making business.
5. Espy Its a must, and its not needed. Its great to have atleast 1 person with about 50 of this reserached. Why? Because how else are you gonna find the banks :) (other then attacking everyone) at the start of the war.
6. Off/Def.... Will kill you. Do not reserach more then... Just dont resrach alot of it. Once your population goes down you lose money. Once your land goes to 1 land you lose money. Not lose money as in... uhh 1k a turn. Im talking about -5k a turn. Your owned, cya later fracker.
- If your experinced you know how much of this you can reserach. Otherwise, i wouldnt go over 40/40 (even thats alittle high).
Prep phase VIP's
Follow the guide for users on numbers 3-6.
1. Land. Vips dont need land, BUT they do need the market with food and oil. 90% of the time the market will be crashed and you wont make poo poo off of it. So 50-60 land isnt a bad idea to have at all times. Dont go above 75 because it will interfere with food/oil productions. You want to be making food and oil so you can post them at 10/10 and get money from your clanmates.
Ind. Have about 80-100 Ind for the postive cash so when you reserach off/def it wont be as bad.
Off/Def- Vips can resreach this, dumb vips will find themselfs broke in 4 days if they dont know how to research this. So how do you reserach it? Easy. If your making 15k a turn off 60 land and 100 ind. You reserach off and def and know your making 10k a turn. Guess what, when you go to one land. Your gonna lose about 5-7k a turn. Ouch.
Flipside
No land? No population? Oh jesus, your making so much food and oil you donno what to do with it. Guess what you do? Market the hell out of it.
*On a note with vips*
You have market, Guess what you do for prepration for market. Market as much fracking units of military as possible. Market ALOT of G's and market alot of planes. Why planes? Because you can hold abunch of those frackers and dont die as fast as everything else. Tanks are worthless because not only do tanks take out tanks. Planes knock a huge hole in them.
Attack Phase's
1. One vs One
- Your both idiots, its never one vs one unless its a retal. But, if your a real idiot just follow the guide for the clan wars and do that except just do it with the 1 guy. Use planned strikes btw.
2. 2-3 vs 1
- The one guy is getting pwned. So what can the one guy do to retal back. First and formost, 100% readiness at all times. Second, find the bank and take his cash. 3rd Try not to have alot of land they can take. 4th Make them waste turns, You missle one guy, attack the bank and let the other guy knock the hell out of you.
3. Clan vs Clan
I will assume you have atleast 7 people in your clan.
Rules
1. Read the top about communcation.
2. Read the top about communcation.
3. When someone says stop, pound them harder.
4. No one talks about fightclub!
5. Last, and most important. KEEP readiness ABOVE 85% at ALL times.
Thats it. Thanks
Ok, now the attacking clan. Pre strikeing is key. Have the guy with espy check for farms, banks. Thats his job. Then assign VIP's to take out the bank. Leave the farm along, he is an idiot. Now, the first attack is ment to cripple non vips. Forget the vips right now. Focus on the non vips. They are the main key to every clan. Why? Because they make money every turn. What to do? Well first off, no one in your pre strike better go over 150 land. You want to take out 2 non vips in this. Missles are nice, they destroy land, not transfer it from the loser to the winner. Pop the 2 users military, then missle them to 1 land. That takes 2 out of the fight early. Atleast drop their money down to 200k before moving on. 100k is even better.
That is the main mission.
So they retal, war is declared yada yada. Their 2 users just got restocked with spankin new miltiary from their vips and their out for blood. What do they gotta do? Get land. Ooh man, that sucks my clan is only dropping 3 land an attack. Go explore fracker!
Assign 1 person to keep these two at bay for a 2 days. Then 2 people on day 3-4. Why, eventally their gonna get their land back. You cant smack someone and not expect to get a knife in the back later it doesnt work that way. You keep 1 guy on them for the first 2 days because it will slow their progress on rebuilding. Plus if their idiots they dont have readiness and you just made them waste more of their vips money to restock them over and over again. Day 3 their attacking the one guy attacking them over and over, so you add the other guy in.
Now, you have 5 members left to play with. I can promise you, if they wernt expecting this war 1 wont fight. 2 of them have off/def already. And the other 2 arent going for the win.
Haha, you pwned them. Hit the other 2-3 non vips just to take cash. Cash makes the world go round, take it and they come crashing down.
- Attacking vips.
This is hard. 1 because they have market. 2 because they dont have land. 3 because they already make buko's food/oil.
Best way to attack a Vip you ask? Simple, let him attack YOU! Yes, you heard me. Let him take your fricken land. All of it. More land he has, less oil/food he makes. He didnt reserach ind most likely because he is using the market. So, now you ask. "How do we stop them from helping their non vips" Simple again, have 2-3 people on. Do normal/planned strikes until he has lower military. Missles whatever just take out the military. Then you go and dissban or market your military till you cant take land (only have G's) Then attack him with G's over and over. Why? Well for one G's take cash and land. Since you cant hold more land, you cant take land. So you just take cash and laugh at him while he has lots of land, no cash and no food/oil and making 10k a turn because he has off/def he reserached. Also he will crash the market so he can get quick money.
Keep the heat up, they will surrender or have a very bad score at the end of the round.
Market
If they have 3 or more VIP's crash it. Why? Cause thats how they make the mula! If your vip heavy keep it up of course.
Now, types of attacks to use and how to use them.
Normal strike, use only if you plan on attacking 1-2 times. This way you can have the other 10 turns to reserach.
Planned Strike, my most favorite attack of course. 1 attack brings you down to 91% readiness, attack again it and its the lower 80's. Do 20 turns, brings it back up to 90's attack reserach attack reserach attack reserach. End result. 85% or higher readiness and you just destoryed their military so someone can come up behind you and take them out. Also when someone "masses" a person. Whats the best thing to do? 3 planned strikes he has no miltiary because his readiness is low. This is a great tool against users because they have to either be making money (which they shouldnt be) or vip help (which is rare later in the war) to attack back.
G warfare- Takes cash with cheap units, becareful and watch your readiness when using this.
Tanks- used only if you plan on taking massive amounts of land when they have no miltiary
Planes- worthless
Naval strike- again, even more worthless
Missles...
Missles are nice and not nice at the same time.
First and formost, missles do 2 things. Destory massive amounts of military, and destorys land.
If your all out tryin to take out someones miltiary, you will missle them a few times to soften them up. Use 8 missles if going for military. ONly use 4 if destorying land.
Types of attack combos for 1 person
120 turns
Missle, planned, planned, research 20.
72 turns
Missle, planned, G attack, research 20.
29 turns
Planned missle, missle. (these last missles should destory land, if so missle the last few turns)
If their low on readiness
Missle, Planned, Planned, Planned, Research, Missle, Planned, destroy land with missles by now.
I feel like i missed something. Anyways this is My Guide, This is something to go off by. It has been Proven to work. Ask SM... (lol, yes) If you do something differnt post it here and ill either say yes thats better, or ill counter and tweak it to make it better.
Anyways, it took me 2 hours to write this and i was almost late to formation because i wasnt paying attention to the time. So no bashin!
[Added at 03/08/2010 00:39:57 by Gemz]
oh also.
If you find yourself with tons of land. And one of your members just got zeroed. Guess what, fricken dissban and let him take your land. So it doesnt go to the other guys and helps other guy out alot.